D10 CRYSTAL CONSOLE — UNIFIED · ONE INTAKE, ONE CAST, EVERY VIEW AT ONCE
STEP 1 · FEED — give it the text. A report, a profile, a whole file: the skim reads what you hand it. Nothing is fetched, nothing is invented.
The ten lines — set by the skim, or by hand:
Layer: the bands themselves — the raw signal, crystal scale ±5. Edit anything: the cast is automatic.
A render bay: the reading as a radar — radius is magnitude on the map scale, color carries the sign. It shows the cast; it takes no input.
STEP 2 · CAST — the crystal the feed makes.
The crystal is a neutral structure. Skin it how you like — the Tree, a circle, your own frame. The shape is the wearer's; the structure is the system.
STEP 3 · WORK — read the court, then work it from there.
The Fusion Wheel's original kit, restored. MIN·7 and EXP·33 arrive when their line lists are ruled — the A-designations stand ready.
OPEN: 22 / 45 — under the registry in force. Switch REG above, or click any road to flip it open or shut — hand-flips make a CUSTOM registry.
Designations A1–A45, sphere order. A18 — Tension (Binah) to Flow (Chesed) — is the road REG opened; A25 — Flow (Chesed) to Depth (Geburah) — the road it closed. MIN·7 stands on A1, A2, A5, A27, A33, A38, A45. EXP·33 is a named tier: its A-list joins this tab when its last two roads are settled. A registry you set by hand is kept in this browser.
The HUD is a mirror only — no controls live here. It shows what the console cast last.