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PHOTONIC ENGINE

D10 CRYSTAL CONSOLE — UNIFIED · ONE INTAKE, ONE CAST, EVERY VIEW AT ONCE

Intake — The Ten Lines

STEP 1 · FEED — give it the text. A report, a profile, a whole file: the skim reads what you hand it. Nothing is fetched, nothing is invented.

The ten lines — set by the skim, or by hand:

Layer: the bands themselves — the raw signal, crystal scale ±5. Edit anything: the cast is automatic.

PROFILES
Profiles hold the ten bands, the open roads, and the label — kept in this browser.

Crystal Render Bay

A render bay: the reading as a radar — radius is magnitude on the map scale, color carries the sign. It shows the cast; it takes no input.

Crystal — One Facet Per Sphere

STEP 2 · CAST — the crystal the feed makes.

The crystal is a neutral structure. Skin it how you like — the Tree, a circle, your own frame. The shape is the wearer's; the structure is the system.

The Wheel — Tree & Live Flow

STEP 3 · WORK — read the court, then work it from there.

DOGMA
REG

The Fusion Wheel's original kit, restored. MIN·7 and EXP·33 arrive when their line lists are ruled — the A-designations stand ready.

Position Map — Map Scale ±10

The Lines — Registry of the 45

SEALED·0 MIN·7 REG·22 EXP·33 FREE·45

OPEN: 22 / 45 — under the registry in force. Switch REG above, or click any road to flip it open or shut — hand-flips make a CUSTOM registry.

Designations A1–A45, sphere order. A18 — Tension (Binah) to Flow (Chesed) — is the road REG opened; A25 — Flow (Chesed) to Depth (Geburah) — the road it closed. MIN·7 stands on A1, A2, A5, A27, A33, A38, A45. EXP·33 is a named tier: its A-list joins this tab when its last two roads are settled. A registry you set by hand is kept in this browser.

Field Stats

Dominant
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Shadow
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Spread
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Balance
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Split ↑/↓/0
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Net
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DOM Source
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PRI Sink
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Top Key Flows

The Ten Lines — Interchange Standard

Dominant
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Shadow
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Spread
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Balance
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—NET

The HUD is a mirror only — no controls live here. It shows what the console cast last.